
ZOMBIE
“Dead, yet is alive!
An insatiable hunger
Bites make more undead”
(p. 26)
Image from Zarfling.com
Age 4 – 8: Mythical Creatures’ Legendary Histories: Haiku A to Z written by Travis M. Blair; illustrated by David Buist. Foreword by Vince Dorse of Untold Tales of Bigfoot. From the Alpha to Zarfling Collection. Publisher: Zarfling Platoon. Lexington, KY. 2018. 29 Pages. Cost: $9.50 Softcover (Amazon). ISBN: 978-1-7326982-1-5
The first time I ever heard the term “liger” was in the movie Napoleon Dynamite. Napoleon was drawing a liger and said “It’s pretty much my favorite animal. It’s like a lion and a tiger mixed… bred for its skills in magic” (Quote.net). It’s one of my favorite lines from the movie. As teachers, we know students can conjure some great combinations of creatures; we also know many students struggle with writing poems. Like mythical creatures, Travis Blair (2018) has twisted these concepts in his children’s book.
Using the haiku method to introduce each creature, Blair treks through the alphabet showcasing 26 different mythical creatures accompanied by a poem. The drawings are not terribly sophisticated, but their simplicity is their appeal: they are colorful and funny – his zombie is dressed like Michael Jackson: “ZOMBIE – Dead, yet is alive! / An insatiable hunger / Bites make more undead” (p.26). The challenge for me was to find something appropriate for readers this age which would fit the alternate history/dystopian category, but I really like what Blair does by blending a high-brow form of poetry (haiku), typically presented with beautifully serene images, and dumps it on its head with is kid-friendly content. Blair provides three great take-aways in his book: the lesson on haikus at the beginning, the world map provided near the end, so students can see a cultural connection to their favorite mythical creature and perhaps do a little more research (I didn’t know unicorns came from Asia!), and the questions he offers on the last page so students to create their own mythical creatures. Blair bends popular culture in a tongue and cheek fashion by blending popular culture references in his illustrations (could his werewolf be Michael J. Fox from Teen Wolf?) and makes haiku poetry more accessible and less intimidating. Students will enjoy creating their own mythical creatures and then writing haiku poems about them after reading this book.

Humpty Dumpty sat on a wall
Humpty Dumpty had a great fall
All the King’s horses and all the King’s men
Couldn’t put Humpty together again
Traditional Nursery Rhyme
Image from Amazon.com
Age 9-11: After the Fall: How Humpty Dumpty Got Back Up Again written and illustrated by Dan Santat. Caldecott Medal Winner. Publisher: Roaring Brook Press, a Division of Holtzbrinck Publishing Holdings Limited Partnership. New York, NY. 2017. 32 Pages. Cost: $17.99 (USA) $24.95 (CAN). ISBN: 978-1-62672-682-6
Most students should be familiar with nursery rhymes by the targeted age group (9-11), but do students know the origin of those nursery rhymes? Or better yet, what happens after the rhyme is over? Do Bo Peep’s sheep actually come home wagging their tails behind them? What about Humpty-Dumpty? He sat on the wall, had a great fall, but no one could put him back together again, or so that’s what we’ve learned. That’s it? Really? Where’s the sequel? Dan Santat, author and illustrator of After the Fall gives us the “rest of the story” as Paul Harvey might have said to those of us who want to know. After the Fall follows Humpty to the wall to tell us why he was there in the first place and how he fell, to the hospital and the heroic efforts of the king’s men (who do put him back together) “Well, most of me” (p. 4) he tells us, back to the scene of the accident. Yes, it was an accident. Although he is repaired, the scars no one can see are the focus of this book. Using beautiful images in muted tones with close-up perspectives and accessible language for students this age, Santat shows readers how obstacles can stop us from doing what we want as well as the work and courage it takes to get back up again, like Humpty does – no spoiler alert – it’s in the title. The message is clear – we may fall, but we CAN get back up again. This book champions a variety of social-emotional lessons: how to overcome obstacles or conquer negative mindsets, sympathy and empathy discussions, effects of PTSD, or just give students a much-needed self-esteem boost. It would also be a great example of writing alternate endings or creating alternate histories for nursery rhymes. Why did Little Jack Horner have to sit in a corner? What did his mother say about his utensil choice? Your thumb, Jack? Seriously?
Some final praise for After the Fall: Santat’s book cover and interior illustrations are superb, but it was the dust cover that reeled me in. The dust cover might appeal to readers on a variety of levels: the industrial look is visually pleasing – a little rugged, a little soft, and a little sheen – the title letters are raised giving the cover a tactile component, and his use of block style, imperfect lettering is something students in this age range could easily mimic. The red down arrow, blue birds and pale blue sky, green vines, and Humpty’s jeans all serve to paint a positive outlook for the story even before a reader opens this book. After the Fall was selected as a Caldecott Medal Winner, and it is easy to see why.

“If you had some dangerous qualities, your parents could dampen them” (p. 47) …to “keep kids safe and to help them succeed” (p. 48).
Image from Amazon.com
Age 12 – 14: The Firefly Code: Friendship is in our DNA by Megan Frazer Blakemore. Publisher: Bloomsbury. New York, NY. 2016. 338 Pages. $16.99 Hardback (Amazon). ISBN: 978-1-61963-636-1
For just about every young person, turning 13 is a pivotal time because it is the official start to the teen years! Many cultures celebrate this milestone with a party, but what if when you turned 13, you not only get a fabulous party to celebrate your milestone, but you also get to find out your special talent – you know the one that will determine your future – your pathway – your latency? Oh sure, some latencies show up naturally, like drawing well or socializing, and of course, you can be tested, but you won’t get results until you turn thirteen. For the friends in The Firefly Code, Mori, Julia, Theo, and Benji, turning thirteen not only means finding out their special talent, it is also the time to find out who contributed to their DNA. “People can either be natural, which is the old-fashioned way; with genetic material from the mom and the dad. Or they can be designed, which means that their DNA was cloned or modified, either because one of the parents had genetic or fertility problems, or because they just wanted more of a say in how their kids turned out” (p.6). In the first of two books in this series, Megan Frazer Blakemore (2016) writes about what it means to be an outsider, an insider, and a true friend. Everything these emerging young adults believe in will be challenged. Theo declares early in the novel that he wants to pursue puzzles and problem solving, while Mori, the daughter of scientists, wants to do something with visual memory. Their cookie-cutter community, where everyone does essentially the same thing for the same reasons (except for the genetically modified children), is about to be shaken up when new neighbors move in. How will Krita, the major employer in Old Harmonie whose core values are “creativity, ingenuity, experimentation, and order” (p.6) deal with the changes? Can the community and friends handle the non-technology approach to life that Iliana craves? Will the four friends weather the storm of unanswered questions they uncover?
Blakemore incorporates modern technology into this YA novel that will appeal to many young readers – self-driving cars, watches that store health data, meal-delivery service, and genetic modifications on both the positive and negative sides. The medical testing to find out latency is more physically challenging than a standardized test, but the results happen earlier. Similarly, if a child shows some unpleasant behaviors, he/she could be subject to “dampening” which was “the opposite of latency. If you had some dangerous qualities, your parents could dampen them” (p. 47) …to “keep kids safe and to help them succeed” (p. 48). The characters all discuss ways they can solve problems using technology – they are living the four pillars of the Krita corporation. Blakemore also uses numerous nature and conservationist references in this novel. For example, Mori planted three trees in her neighborhood to make it more unique; she loves flowers – Gerber daisies (p.41), specifically; and her family practices composting and recycling with verve. These aspects provide the nature/nurture piece for readers. One downside, and it’s a small one, is the dialogue. The grown-up dialogue from the pre-teen and teen characters was not what I expected to hear, so suspending some belief is necessary. Our narrator, Mori, is only twelve, but she lives in a futuristic, technology driven world, so that could be the reason the dialogue is elevated. The medical details are also quite sophisticated which could throw off some readers.
Overall, this is a great little book for YA readers. It will bring up some great discussions about friendship and how asking the harder questions often brings about some needed answers.

There are three parts to learning: information, knowledge, and wisdom. A mere accumulation of information is not knowledge, and a treasure of knowledge is not, in itself, wisdom. (Caine, p.46)
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Age 15+ Ink and Bone (The Great Library Book 1) by Rachel Caine. Publisher: Penguin Group. New York, NY. 2016. Digital Edition Published May 2015. 354 Pages. Cost: $1.99 (Kindle Edition) Digital ISBN: 978-0-698-18081-9
“A man cannot be reduced to paper, to lines and letters! He cannot be consigned to a shelf! A life is worth more than a book! Vita hominis libro valet!” (p.34), so writes Rachel Caine (2015) in her novel Ink and Bone (The Great Library Book 1). As Caine’s story unfolds, the characters who revere learning, knowledge, and wisdom learn that books hold a much higher value in this world where The Great Library has supreme power in 2041. While librarians and educators might cheer (as I did, at first), books, in this novel, lead to clashes between nations, altar human dignity, drive people to deceptive behaviors, and, in some cases, murder. All because books are THE priority.
This novel reminded me of the Harry Potter series, where young people take on the weight of their world and solve problems. Caine, however, creates characters who not only love books and want to serve their countries, they also have the desire to change to world. This book follows the journey of Jess Brightwell, who “had grown up a smuggler, understanding that books were a precious commodity, understanding that his family catered to a basic human hunger” (p. 137) to his “forced” quest in service with The Great Library (a noble position). Jess loves to read and has great respect for the written word, but written words get him in trouble. Tested, then carefully selected, 30 postulates travel to Alexandria, Egypt “the first place in the world to encourage common people to read and learn. The first to educate without regard to status, creed, sex, or religion” (p. 55) for training, but only six will be offered positions with The Great Library. Who will survive? The postulates undergo lessons and tests like those on Survivor or in an escape room – figure out the puzzle and live. Hesitate and pull a tile that determines elimination from the program.
The pace of the novel starts off slowly, but like a roller coaster, takes readers on an up and down journey which keeps readers riveted to the page (or device). Caine creates a world where readers will easily connect to the technology and devices her characters use. A CODEX sounds like our current smartphones, while ‘blanks’ sound much like a Kindle or reading device. Jess prefers real books to a blank because “a blank is a poor, pale imitation, though the words are arranged in precisely the same order; it is the difference between an idea and a physical thing, legal or not” (p.58). Of course, we do not yet have translation chambers that can transport us to a totally different country with some ease, but there is still time. Readers may see hints of Professor Snape of Hogwart’s fame in the character of Scholar Wolfe, shades of our military service academies – think West Point or Air Force Academy – and their gas chamber training; maybe even an homage to Charlie and the Chocolate Factory in the character of Thomas Schreiber, a loveable German engineer.
The novel is chockfull of notable quotes about books, knowledge, and wisdom. Here are some of my favorites:
…the library still held everything he’d ever wanted, too. All the knowledge in the world, at his fingertips (p. 28).
The Library holds itself to be the keeper of both knowledge and wisdom, but it is not true. So much should never be held in the hands of so few, for it is a natural, venal habit of men to hold to power. And knowledge is the purest form of power (p. 47).
The first purpose of a librarian is to preserve and defend our books. Sometimes that means dying for them – or making someone else die for them. Tota est scientia. Knowledge is all (p.62).
The reading of all good books is like conversation with the finest men of the past centuries (p. 74).
The Library doesn’t need sheep. It needs people who think for themselves. People who can stand up to a challenge (p.122).
Since this is the first book in the five-book series, Caine leaves the door open at the end for the next novel, called Paper and Fire. One last note of praise for Ink and Bones is the eclectic playlist Caine provides at the end of the novel. Especially for those students who need to have music to create their work, Caine enlightens readers to the music she used to inspire her writing which helped me appreciate her work even more.
References
Blair, T.M. (2018). Mythical creatures’ legendary histories: Haiku A to Z. Lexington, KY: Zarfling Platoon.
Blakemore, M.F. (2016). The firefly code: Friendship is in our DNA. New York, NY: Bloomsbury.
Caine, R. (2016). Ink and bone (The great library book 1). New York, NY: Penguin Group.
Quote.net (n.d.) Napoleon Dynamite quote. Retrieved from https://www.quotes.net/mquote/66636
Santat, D. (2017). After the fall: How Humpty Dumpty got back up again. New York, NY: Roaring Brook Press, a Division of Holtzbrinck Publishing Holdings Limited Partnership.









