BLOG #4: The case for graphic novels, comics, and media

“Librarians are literary superheroes who combat censorship and battle villains that use their cynicism and biases to restrict access to information.” –from Graphic Novels: A brief history and overview for library managers

Graphic novels and comic books were never really on my radar when I was growing up and learning to read, so they haven’t been a genre I gave much thought to until now. Honestly, I had forgotten all the great cartoons I loved reading in the newspaper on Sunday: Breathed’s Bloom County, Watterson’s Calvin and Hobbs, and Garry Trudeau’s Doonesbury, but I do not think I ever classified them as books. Like many skeptics believe, they were just cartoons, intended to entertain me with color and cute characters. Mad Magazine and Archie’s comics which WERE staples in my home were treated with very little reverence. In a family with seven children, the older readers devoured each comic book and had to tape them back together to preserve them for the younger readers to enjoy. I was second to last, so they came to me in sad shape. I still didn’t think these were books with much merit – they were funny (when I was able to get the jokes) and the artwork was colorful and clever.  

When I became a middle school teacher with a 6th grade homeroom, Bill Watterson was at the height of his career with Calvin and Hobbs, and many of my students aspired to be just like Mr. Watterson. They were less familiar with Berkley Breathed, who gave life to Opus T Penguin in Bloom County, so it was my duty to introduce them to each other. Of course, I would be remiss if I failed to mention the priceless talents of Klasky, Germain, and Csupo, the creators and animators of Nickelodeon’s Rugrats. Who could resist these talented cartoonists and foundational graphic novelists? Not my students.

Today, comics and graphic novels have earned a place on the shelves in most school and public libraries. Pinkley and Casey (2013) remind us that “graphic novels have not only appeared in libraries and bookstores, but have become an integral part of popular culture and a vital aspect of the literary community” (p. 1) because they appeal to a variety of elements: the complex or simple artwork; color choice: multicolor or black and white; simplicity of the story; visual sequence of the plot as it unfolds before the reader. The choices are abundant and rich.

If I were to assign graphic novels, comics, or media, (and the likelihood that I will teach this in the fall is strong), I would start with some history on the genre because it took a long time to be recognized as a genre of its own. In fact, most of the authors of this week’s readings have driven home the point but disagree on when the first graphic novel was the first to achieve that status. Without arguing who is right or wrong or first, I would ask students to look at the elements in the selected reading materials. Using the viewpoint of consumers, I would urge my students to see what is happening on the page in terms of thesis and anti-thesis. For example, what words (or lack of words), color (or lack of color), plot, theme, or artwork style is the author using. Why were these choices selected for this particular topic? Could something else worked instead? When authors and artists make these choices, who are they looking to hook? Why? How would this work be different if the target audience changed? I would want my students to see beyond the pages in front of them to decipher the critical components in these works. I have no doubt students today could easily articulate their choices because they are visual learners, and as Karp (2011) suggested “contemporary students have a much wider visual vocabulary than we did growing up, I contend that the format offers great opportunities to teach as well as to entertain” (The Case for Graphic Novels in Education website). In fact, I would not be surprised if students offered additional materials for comparison because they have been exposed to this genre since they small children.

Since these are the books that fly off the shelves and have the longest waiting lists in circulation, most librarians would agree that graphic novels, comics, and media maintain their resilience because “they contain meaningful themes and allow readers of all ages to develop critical thinking, learn visual literacy, and improve comprehension and literary interpretation skills” (Pinkley and Casey, “Graphic novels,” p.1). These are the so-called ‘soft-skills’ students need in all areas of education that drive critical thinking and encourage students to become active participants in their education rather than just passively “sit and get” course content. I would argue that when stakeholders (administrators, parents, and community members) see the impact this genre has on readers of all ages, they would be more likely to support additional acquisitions for libraries. It’s a powerful genre, and one that won’t likely die away anytime too soon, given the visual nature of our technological world. Our students are already invested in visual materials on the Cartoon and Nickelodeon networks, with shows such as Rick and Morty, Archer, or SpongeBob, so it only makes sense to bring in printed materials they love. Learners who are actively engaged with materials they love, who can articulate the elements involved in themes and messages, who question what is on the page, and who appreciate the value of the materials offered for their consideration become life-long learners, and isn’t that the ultimate goal of education?

References

Hertzog, B. (2015, July 7). Cross-branding the library symbol. Swiss army librarian. Retrieved from http://www.swissarmylibrarian.net/2015/07/07/cross-branding-the-library-symbol/

Karp, J. (2011.) The case for graphic novels in education. American Libraries. Retrieved from: https://americanlibrariesmagazine.org/2011/08/01/the-case-for-graphic-novels-in-education/

Pinkley, J. & Casey, K. (2013) Graphic novels: A brief history and overview for library managers. Library Leadership & Management, 27(3), 1 – 10. Retrieved from: https://journals.tdl.org/llm/index.php/llm/article/viewFile/7018/6233Janet.

Superhero clipart. (n.d.). Clipart library. Free superhero clipart for teachers. Retrieved from http://clipart-library.com/superhero-cliparts.html

Book Review #2 Alternate Histories/Dystopian Novels

ZOMBIE

“Dead, yet is alive!

An insatiable hunger

Bites make more undead”

(p. 26)

Image from Zarfling.com

Age 4 – 8: Mythical Creatures’ Legendary Histories: Haiku A to Z written by Travis M. Blair; illustrated by David Buist. Foreword by Vince Dorse of Untold Tales of Bigfoot. From the Alpha to Zarfling Collection. Publisher: Zarfling Platoon. Lexington, KY. 2018. 29 Pages. Cost: $9.50 Softcover (Amazon).  ISBN: 978-1-7326982-1-5

The first time I ever heard the term “liger” was in the movie Napoleon Dynamite. Napoleon was drawing a liger and said “It’s pretty much my favorite animal. It’s like a lion and a tiger mixed… bred for its skills in magic” (Quote.net). It’s one of my favorite lines from the movie. As teachers, we know students can conjure some great combinations of creatures; we also know many students struggle with writing poems. Like mythical creatures, Travis Blair (2018) has twisted these concepts in his children’s book.

Using the haiku method to introduce each creature, Blair treks through the alphabet showcasing 26 different mythical creatures accompanied by a poem. The drawings are not terribly sophisticated, but their simplicity is their appeal: they are colorful and funny – his zombie is dressed like Michael Jackson: “ZOMBIE – Dead, yet is alive! / An insatiable hunger / Bites make more undead” (p.26). The challenge for me was to find something appropriate for readers this age which would fit the alternate history/dystopian category, but I really like what Blair does by blending a high-brow form of poetry (haiku), typically presented with beautifully serene images, and dumps it on its head with is kid-friendly content. Blair provides three great take-aways in his book: the lesson on haikus at the beginning,  the world map provided near the end, so students can see a cultural connection to their favorite mythical creature and perhaps do a little more research (I didn’t know unicorns came from Asia!), and the questions he offers on the last page so students to create their own mythical creatures. Blair bends popular culture in a tongue and cheek fashion by blending popular culture references in his illustrations (could his werewolf be Michael J. Fox from Teen Wolf?) and makes haiku poetry more accessible and less intimidating. Students will enjoy creating their own mythical creatures and then writing haiku poems about them after reading this book.  

Humpty Dumpty sat on a wall

Humpty Dumpty had a great fall

All the King’s horses and all the King’s men

Couldn’t put Humpty together again

Traditional Nursery Rhyme

Image from Amazon.com

Age 9-11: After the Fall: How Humpty Dumpty Got Back Up Again written and illustrated by Dan Santat. Caldecott Medal Winner. Publisher: Roaring Brook Press, a Division of Holtzbrinck Publishing Holdings Limited Partnership. New York, NY. 2017. 32 Pages. Cost: $17.99 (USA) $24.95 (CAN). ISBN: 978-1-62672-682-6

Most students should be familiar with nursery rhymes by the targeted age group (9-11), but do students know the origin of those nursery rhymes? Or better yet, what happens after the rhyme is over? Do Bo Peep’s sheep actually come home wagging their tails behind them? What about Humpty-Dumpty? He sat on the wall, had a great fall, but no one could put him back together again, or so that’s what we’ve learned. That’s it? Really? Where’s the sequel?  Dan Santat, author and illustrator of After the Fall gives us the “rest of the story” as Paul Harvey might have said to those of us who want to know. After the Fall follows Humpty to the wall to tell us why he was there in the first place and how he fell, to the hospital and the heroic efforts of the king’s men (who do put him back together) “Well, most of me” (p. 4) he tells us, back to the scene of the accident. Yes, it was an accident. Although he is repaired, the scars no one can see are the focus of this book. Using beautiful images in muted tones with close-up perspectives and accessible language for students this age, Santat shows readers how obstacles can stop us from doing what we want as well as the work and courage it takes to get back up again, like Humpty does – no spoiler alert – it’s in the title. The message is clear – we may fall, but we CAN get back up again. This book champions a variety of social-emotional lessons: how to overcome obstacles or conquer negative mindsets, sympathy and empathy discussions, effects of PTSD, or just give students a much-needed self-esteem boost. It would also be a great example of writing alternate endings or creating alternate histories for nursery rhymes.  Why did Little Jack Horner have to sit in a corner? What did his mother say about his utensil choice?  Your thumb, Jack? Seriously?

Some final praise for After the Fall: Santat’s book cover and interior illustrations are superb, but it was the dust cover that reeled me in. The dust cover might appeal to readers on a variety of levels: the industrial look is visually pleasing – a little rugged, a little soft, and a little sheen – the title letters are raised giving the cover a tactile component, and his use of block style, imperfect lettering is something students in this age range could easily mimic. The red down arrow, blue birds and pale blue sky, green vines, and Humpty’s jeans all serve to paint a positive outlook for the story even before a reader opens this book. After the Fall was selected as a Caldecott Medal Winner, and it is easy to see why.  

“If you had some dangerous qualities, your parents could dampen them” (p. 47) …to “keep kids safe and to help them succeed” (p. 48).

Image from Amazon.com

Age 12 – 14: The Firefly Code: Friendship is in our DNA by Megan Frazer Blakemore. Publisher: Bloomsbury. New York, NY. 2016. 338 Pages. $16.99 Hardback (Amazon). ISBN: 978-1-61963-636-1

For just about every young person, turning 13 is a pivotal time because it is the official start to the teen years! Many cultures celebrate this milestone with a party, but what if when you turned 13, you not only get a fabulous party to celebrate your milestone, but you also get to find out your special talent – you know the one that will determine your future – your pathway – your latency? Oh sure, some latencies show up naturally, like drawing well or socializing, and of course, you can be tested, but you won’t get results until you turn thirteen. For the friends in The Firefly Code, Mori, Julia, Theo, and Benji, turning thirteen not only means finding out their special talent, it is also the time to find out who contributed to their DNA. “People can either be natural, which is the old-fashioned way; with genetic material from the mom and the dad. Or they can be designed, which means that their DNA was cloned or modified, either because one of the parents had genetic or fertility problems, or because they just wanted more of a say in how their kids turned out” (p.6). In the first of two books in this series, Megan Frazer Blakemore (2016) writes about what it means to be an outsider, an insider, and a true friend. Everything these emerging young adults believe in will be challenged. Theo declares early in the novel that he wants to pursue puzzles and problem solving, while Mori, the daughter of scientists, wants to do something with visual memory. Their cookie-cutter community, where everyone does essentially the same thing for the same reasons (except for the genetically modified children), is about to be shaken up when new neighbors move in. How will Krita, the major employer in Old Harmonie whose core values are “creativity, ingenuity, experimentation, and order” (p.6) deal with the changes? Can the community and friends handle the non-technology approach to life that Iliana craves? Will the four friends weather the storm of unanswered questions they uncover?

Blakemore incorporates modern technology into this YA novel that will appeal to many young readers – self-driving cars, watches that store health data, meal-delivery service, and genetic modifications on both the positive and negative sides. The medical testing to find out latency is more physically challenging than a standardized test, but the results happen earlier. Similarly, if a child shows some unpleasant behaviors, he/she could be subject to “dampening” which was “the opposite of latency. If you had some dangerous qualities, your parents could dampen them” (p. 47) …to “keep kids safe and to help them succeed” (p. 48). The characters all discuss ways they can solve problems using technology – they are living the four pillars of the Krita corporation. Blakemore also uses numerous nature and conservationist references in this novel. For example, Mori planted three trees in her neighborhood to make it more unique; she loves flowers – Gerber daisies (p.41), specifically; and her family practices composting and recycling with verve. These aspects provide the nature/nurture piece for readers. One downside, and it’s a small one, is the dialogue. The grown-up dialogue from the pre-teen and teen characters was not what I expected to hear, so suspending some belief is necessary. Our narrator, Mori, is only twelve, but she lives in a futuristic, technology driven world, so that could be the reason the dialogue is elevated. The medical details are also quite sophisticated which could throw off some readers.

Overall, this is a great little book for YA readers. It will bring up some great discussions about friendship and how asking the harder questions often brings about some needed answers.

There are three parts to learning: information, knowledge, and wisdom. A mere accumulation of information is not knowledge, and a treasure of knowledge is not, in itself, wisdom. (Caine, p.46)

Image from Amazon.com

Age 15+   Ink and Bone (The Great Library Book 1) by Rachel Caine. Publisher: Penguin Group. New York, NY. 2016. Digital Edition Published May 2015.  354 Pages. Cost: $1.99 (Kindle Edition) Digital ISBN: 978-0-698-18081-9

“A man cannot be reduced to paper, to lines and letters! He cannot be consigned to a shelf! A life is worth more than a book! Vita hominis libro valet!” (p.34), so writes Rachel Caine (2015) in her novel Ink and Bone (The Great Library Book 1). As Caine’s story unfolds, the characters who revere learning, knowledge, and wisdom learn that books hold a much higher value in this world where The Great Library has supreme power in 2041. While librarians and educators might cheer (as I did, at first), books, in this novel, lead to clashes between nations, altar human dignity, drive people to deceptive behaviors, and, in some cases, murder. All because books are THE priority.

This novel reminded me of the Harry Potter series, where young people take on the weight of their world and solve problems. Caine, however, creates characters who not only love books and want to serve their countries, they also have the desire to change to world. This book follows the journey of Jess Brightwell, who “had grown up a smuggler, understanding that books were a precious commodity, understanding that his family catered to a basic human hunger” (p. 137) to his “forced” quest in service with The Great Library (a noble position). Jess loves to read and has great respect for the written word, but written words get him in trouble.  Tested, then carefully selected, 30 postulates travel to Alexandria, Egypt “the first place in the world to encourage common people to read and learn. The first to educate without regard to status, creed, sex, or religion” (p. 55) for training, but only six will be offered positions with The Great Library. Who will survive? The postulates undergo lessons and tests like those on Survivor or in an escape room – figure out the puzzle and live. Hesitate and pull a tile that determines elimination from the program.

The pace of the novel starts off slowly, but like a roller coaster, takes readers on an up and down journey which keeps readers riveted to the page (or device). Caine creates a world where readers will easily connect to the technology and devices her characters use. A CODEX sounds like our current smartphones, while ‘blanks’ sound much like a Kindle or reading device. Jess prefers real books to a blank because “a blank is a poor, pale imitation, though the words are arranged in precisely the same order; it is the difference between an idea and a physical thing, legal or not” (p.58). Of course, we do not yet have translation chambers that can transport us to a totally different country with some ease, but there is still time. Readers may see hints of Professor Snape of Hogwart’s fame in the character of Scholar Wolfe, shades of our military service academies – think West Point or Air Force Academy – and their gas chamber training; maybe even an homage to Charlie and the Chocolate Factory in the character of Thomas Schreiber, a loveable German engineer.

The novel is chockfull of notable quotes about books, knowledge, and wisdom. Here are some of my favorites:

…the library still held everything he’d ever wanted, too. All the knowledge in the world, at his fingertips (p. 28).  

The Library holds itself to be the keeper of both knowledge and wisdom, but it is not true. So much should never be held in the hands of so few, for it is a natural, venal habit of men to hold to power. And knowledge is the purest form of power (p. 47).

The first purpose of a librarian is to preserve and defend our books. Sometimes that means dying for them – or making someone else die for them. Tota est scientia. Knowledge is all (p.62).

The reading of all good books is like conversation with the finest men of the past centuries (p. 74).

The Library doesn’t need sheep. It needs people who think for themselves. People who can stand up to a challenge (p.122).

Since this is the first book in the five-book series, Caine leaves the door open at the end for the next novel, called Paper and Fire. One last note of praise for Ink and Bones is the eclectic playlist Caine provides at the end of the novel. Especially for those students who need to have music to create their work, Caine enlightens readers to the music she used to inspire her writing which helped me appreciate her work even more.

References

Blair, T.M. (2018). Mythical creatures’ legendary histories: Haiku A to Z.  Lexington, KY: Zarfling Platoon.

Blakemore, M.F. (2016). The firefly code: Friendship is in our DNA. New York, NY: Bloomsbury.

Caine, R. (2016). Ink and bone (The great library book 1). New York, NY: Penguin Group.  

Quote.net (n.d.) Napoleon Dynamite quote. Retrieved from https://www.quotes.net/mquote/66636

Santat, D. (2017). After the fall: How Humpty Dumpty got back up again.  New York, NY: Roaring Brook Press, a Division of Holtzbrinck Publishing Holdings Limited Partnership.

BLOG #3: What if? Alternative Historical Fiction Permutations

Word Art created by E.Knoop at wordart.com July 2019

“What if…” is the beginning of the most powerful question in the English language.  It offers opportunities and helps people view situations differently.  In literature, the lens of “what if” takes shape under the genre of alternative historical fiction.  For those of us not well-versed in the term alternative historical fiction, consider it this way: what if Tesla won the electricity war instead of Edison? What if Shakespeare didn’t write his plays and poems? What if Lee Harvey Oswald killed Jacqueline Bouvier Kennedy instead? What if Hillary Rodham Clinton became the first female President of the United States? What if SpongeBob was collected for research by a well-intentioned marine biologist? (Not sure that episode hasn’t already been written, but maybe.) What if ALL the Disney theme parks suddenly closed?  What if ants carried machine guns? (Okay, that last question came directly from my seventh-grade Texas history teacher, Mr. Ruttman, who answered my questions (and all of the ones he had no answer for) with that one to get me to “simmer down, young lady.”)

But really, what if (or “as if” as Cher from the movie Clueless – see above – might say)? If I were going to teach alternative historical fiction to my incoming eighth graders, I would introduce the theme by reading Shel Silverstein’s poem “what if?” and inquire how our lives are similar or different from the scenario in the poem. What did they like? What is missing? What matters? What is realistic? Why do we spend time contemplating these questions? I would then ask them to brainstorm some events from our world today through the lens of “what if,” and having students consider how our lives would be different (not necessarily better) if events had happened differently than how we know them today.  I am sure the list would surprise most adults.

In 2019, when the buzz word is 21st Century Learning, education cannot exist without considering the “what ifs” in our world. What if the kids tank the state assessment? What if my students aren’t engaged when I’m observed? What if my students aren’t safe in my classroom? What if students no longer have time to read at all? Critical thinking and alternate solutions drive the what ifs. So how do we as educators and librarians feed the what ifs? We provide literature by authors who may have already wrestled with the solution and can offer insights into the question students have asked. As Summers (2019) stated, a solution to those questions “tends to come out through the authors perspective and their beliefs and just their thoughts on why something happened the way it did” (SCHL 5200 Podcast June 2019); when students read these selections, the likelihood of additional what ifs abound, leading to more reading. What could we recommend? What guidance can we offer?

Luckily, young adult (YA) authors have taken the what if question to new heights by crafting literature which seeks to answer those questions under the genre of dystopian novels. The genre of dystopian novels provides potential solutions to a bevy of questions or problems which could exist in our world today. In her article on “Dystopian Fiction for Young People: Instructive Tales of Resilience,” researcher Kerry Mallan (2017) reminds us how dystopian fiction serves two functions: “On the one hand, it offers readers an opportunity to reflect on their current existence to compare the similarities and differences between the real and the fictional; on the other, these stories implicitly exhort young people to take responsibility for their own lives and the future of society” (PSYCHOANALYTIC INQUIRY, p.16). Helping students see their world with more clarity and perhaps take responsibility for solving their own problems is priceless. Having those solutions come from reading a fictional account in a dystopian text is money in the bank – or in this case, a library.  When selves at local book shops are swollen with self-help books, stakeholders and community members would be foolish not to support the genre of dystopian fiction in a school library because they almost function in the same manner and research supports it.  If more support is needed, stakeholders and administrators need only look to Jen Scott Curwood’s (2013) research on “affinity spaces” which are generated from reading dystopian fiction. In her article “The Hunger Games: Literature, Literacy, and Online Affinity Spaces,” Curwood defines affinity spaces as “physical, virtual, or blended spaces where people interact around a common interest or activity (Gee, 2004)” (p. 417). It is in these affinity spaces directly derived from dystopian novels where readers can “respond positively to creative, multigenre responses to literature that are shared with an authentic audience” (p. 423). This sense of belonging, of finding a like-minded community, a squad, or a tribe, encourages young readers to continue reading and begin participating in different discourse online.  The creativity stemming from affinity spaces and dystopian novels could easily be the door for adding a makerspace to a library. Curwood also says an affinity space could also be the ticket to engaging “reluctant readers and voracious readers alike” (p. 418) because “the affinity space encourages young people to read, critique, and reinvent young adult literature” (p.425), and that is never a bad idea.

What if a school decided to press on with the idea of having more dystopian fiction in the library and offering them to classroom teachers? What if the library offered to set up affinity spaces for students to participate in, create, or program additional spaces? Downsides do exist and the first is teacher reluctance. One challenge Curwood highlights is the shift in content instruction. She says, “[teachers] may need to let go of some of their instructional practices that no longer effectively motivate and engage adolescent learners. If our aim is to motivate students as readers and writers, we need to provide them with entry points into the curriculum, much like portals serve as entry points to an online affinity space” (p.425), the library may very well be the place to host and foster this change.

What if in the world of 21st Century Learning, schools, communities, and libraries celebrated alternative historical fiction by offering children and young adults a wider array of dystopian fiction. What if students used these literature selections to freely participate or create affinity spaces where they can engage in discourse with other like-minded individuals? What if test scores went up as a result of this creative, independent outlet? What if we teachers just “trust[ed] ourselves” by “listen[ing] to our students” (Curwood, p. 426) to validate their needs, interests, and learning styles?

References

AriellaB. (2013, January 8). Clueless As If [Video file]. Retrieved from https://www.youtube.com/watch?v=VpVoUvLdErw

Curwood, J. (2013). The hunger games: Literature, literacy, and online affinity spaces. Language Arts, 90 (6), 417-427. Retrieved from http://www.jstor.org.aurarialibrary.idm.oclc.org/stable/24575002  

Mallan, K. (2017). Dystopian fiction for young people: Instructive tales of resiliencePsychoanalytic Inquiry, 37(1), 16–24 http://dx.doi.org/10.1080/07351690.2017.1250586

Nature Poems. (2015). Timeless Shel Silverstein Poems. Retrieved from https://www.nature-poems.com/timeless-shel-silverstein-poems.html

Summers, L. (2019, June 23). Introduction to week 3: Alternate historical fiction. SCHL 5200 E50. University of Colorado Denver. Podcast retrieved from https://ucdenver.instructure.com/courses/419107/pages/week-3-agenda?module_item_id=1874023